Hi, I have a Level where a Blueprint adds over 2000 Instanced Static Meshes. In Nanite Overview, all of them are black (and Nanitestats says 0), so they’re not used as Nanite Mesh. Why?
Hi, I have a Level where a Blueprint adds over 2000 Instanced Static Meshes. In Nanite Overview, all of them are black (and Nanitestats says 0), so they’re not used as Nanite Mesh. Why?