I was wondering if using instance static mesh would help optimise scenes for VR. To clarify, I’m not talking about the instance stereo VR checkbox thing, I mean for objects within the scene itself. For example, I have a train with several of the same seat in the level, I can just instance static mesh them with a blueprint, but will that just ease load times or will it help the overall performance when using a headset for VR??
Yeah I think it should work too, it certainly helps in the editor in terms of performance.
I will give it a go against a similar scene with and without instances and report back. Though if anybody else has tried it and knows the answer please still let us know.