Thanks for your answer !
Actually I’m working with a 1070, latest drivers and UE 4.20. After some tests with stats displayed, it looks like passed 100M* triangles in view some parts start to disappear. But it seems to depend of many parameters (what’s seen in background, shaders, lighting…). So I guess your answer sounds right, and I’ll manage to submit an issue and wait for some answer…
- I edited… not 1M but 100M. That’s quite a difference