Instanced Mesh without Nanite disappears strangely when its scale becomes too large

HI, I am trying to render large same objects in a universe scene. And I thought that it is a typical usage of Instanced Static Mesh Component.
When I set the scale up to nearly (80000, 80000, 80000) in the instance transform, it suddenly disappears no matter how far it is between the pawn’s camera and that instance.
I have read a topic in the community, and find a solution(not perfect) which fix this strange behavior by enabling Nanite support for its corresponding static mesh.
But I still want to fix that, because I have a M1-Max MacbookPro that is useful in contaction with my clients. And M1 does not support Nanite because of the lack of 64 bit atoms feature. :rage:(How dare you, Apple!)