I’ve got an instanced foliage actor thats using meshes from the kite demo, it seems to be badly affecting my game fps, particularly on low end hardware, how can I reduce this.
Atm I’m hitting 10 fps and obviously need to triple that, would really appreciate some ideas, I can’t seem to find any shadow settings which would be my first port of call, although I think A LOT MORE needs to be done to remedy the issue.
Would really appreciate some help!