Instance light like in 3ds max?

Hello everybody!

Is it possible in UE4 to instance source light so the child will inherit parent’s parameters? In 3ds max you can create an object and instance it with just couple of clicks. And changing parameter of any instance will be applied to all of the instances.

Can someone explain it to me if this is achievable at all?


You can do that if the light is controlled by blueprints, or you can just select those lights and change them all together, not quite as easy as just selecting the one, but not super difficult. You can use folders in your scene so that you can organize things more easily.