Hello,
I have done some Insights Memory capture in UE 5.5 and noticed what seemed a live memory leak, the memory wouldn’t stop growing, and Insights graph would display ~130 MiB increase in about ten minutes.
It seemed off to me, and the different Investigation tools (Growth for exemple). reported a different number (around 10 MiB)
I did recored with “-trace=default,memory,callstack,module,memalloc,memtag,metadata,assetmetadata,bookmark -statnamedevents”, and used memreport --full to diagnose the issue, and found out that it reported only about around 10 MiB too.
I fired up the game in 5.6 to see what would happen and there was no such issue.
I tried loading a Insights 1.06 (UE5.5) memory capture in Insights 1.07 (UE5.6) but it didn’t display anything. (Timing worked fine though)
I tried again with another project and got the same kind of results.
Is there something known broken in Unreal Insights 1.06 (UE5.5) memory visualization?
(Maybe it’s tracking some memory it shouldn’t, like the one used for Insights itself?)
If so, can you give me a list of changelist to fix the issue?