Coming soon to a launcher and repo near you, Unreal Engine 4.27 will feature new workflows for virtual production and in-camera VFX, updated architectural and manufacturing pipelines, OpenXR support, and built-in optimizations with Oodle and Bink—and that’s just scratching the surface!
Join us as we preview these brand-new additions with the Epic team and share what you can expect to see in the next release.
Thursday, August 12 @ 2:00PM ET - Countdown
Andy Blondin - Senior Product Manager
Antoine Guillo - Product Specialist AEC - @tntantoine
Chris Kulla - Principal Rendering Engineer
Ryan Mayeda - Senior Technical Product Manager
Steve Smith - XR Lead
Amanda Schade - Community Manager - @amandamschade
Unreal Engine 4.27 Preview Topic