We’re super excited to announce the kickoff of our Unreal Challenge: Better Light Than Never! Put your real-time lighting skills to the test, and even try to win some SWAG and cash prizes. You can learn more about the challenge here. To give you a head start into your entry, we’re bringing on a couple of industry superstars who will be shining a light on some invaluable tips and tricks from their own process as well as a live demonstration of some best practices. As always we’ll include a live Q&A at the end where you can explore any lightbulb moments!
Thursday, May 26th @ 2:00 PM ET - Countdown
Pasquale Scionti - Senior Lighting/Lookdev Artist at Ninja Theory Xbox Game Studio - Twitter, Instagram, Artstation, LinkedIn
“I am a Senior Lightning Specialist, based in Hamilton Ontario, lived in Tampa Florida for three years and most of my life in Milan Italy and born in Vancouver Canada. With more than 15 years of professional experience in the CGI field I work with high attention to detail and realism creating the best visualization possible.”
William Faucher - VFX Artist / YouTuber - Twitter
“William Faucher is Canadian born and raised, based in Norway, and has been making 3D Art for games, archviz, commercials, and film for over a decade. His professional work includes VFX work on Marvel’s Black Panther, HBO’s Watchmen, and many other popular series. He currently makes educational content on YouTube, and consults with studios to develop Unreal-based pipelines for production. William’s passion for travel and photography has played a key role in his development over the course of his career as a CG Generalist.”
Tina Wisdom - Community Manager - @TheUnWiseTina
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .
Mr.Pasquale it was interesting when he was engaged in Architectural visualization of version 4.23 or higher… His works were bright, memorable and of excellent quality. When he began to get involved in the gaming industry, the vast majority of his works are dark adaptations of the most popular projects (last of us, cyberpunk 2077, demon’s souls and others like that). The works have become darker, faded, gloomy and depressive.
*But I will still watch the stream, I wonder what they will talk about and Sir William is a great guy.
yes i always do bright scenes like this tutorial for Arstation on lighting Archviz scene using UE5 Lumen ArchViz Lighting in UE5 with Pasquale Scionti - YouTube
But most of my personal projects on gaming side are dark and gloomy because it is just artistic choice since i grew up playing Silenthill/ Resident Evil and so on. I would never create a colorful care bears or strawberry shortcake scene
Congratulations on the feature Pas! Thanks for inspiring all of us bro! Hope to be as good as you one day!
Pasquale and William, congratulations on the amazing feature. You both have inspired a lot of creatives, and I for one have been learning a lot from your processes. Looking forward to your keynotes.
Congrats to both the homies!
Allright what up what up your next
The perfect team-up. I’ll catch up on this afterward.
Will love to collaborate on projects together! big fan
Oh yeah! Looking forward to this! Learned so much from William’s videos since I started playing around with UE and absolutely love Pasquale’s artistic style. The beauty of light is most visible when it pierces through the dark.
That’s amazing! Looking forward to this Pascal & William!