This week we’ll create a sailing game prototype! Andreas Suika will demonstrate several areas of the engine to make a small sailing game. We’ll use Marketplace content and create custom assets in Blender to be sent over to the engine. Instead of going deep on one topic we’ll leverage tools like Niagara for wind effects, materials for sails, and how to use the gameplay framework in Unreal to make something playable fast, while being able to keep player feedback in mind.
Thursday, August 13 @ 2:00PM ET - Countdown
Cartoon Water Shader (Marketplace Pack)
Cartoon Water Shader Breakdown (80.lv article)
Blender To Unreal Addon (you must connect your Epic Games and GitHub accounts and be logged in to GitHub to access)