Inside Unreal: MetaHuman Creator

Hey, Guys and gals.

I’m playing with the metahuman creator and it is amazing. I work for a company that creates a lot of webGL geo base assets, like gltf and usdz files. I was wondering if it is possible to create a scene inside unreal and export it as a glb (gltf) file. I tried the gltf exporter plugin, but it crashes every time that I try to export the asset.

Metahuman would be amazing for our workflow. But it needs to generate a gltf file in the end.

Thank you for your amazing work.

Regards,

Lucio Freitas,