WHAT
MetaHuman Creator is a cloud-based app that empowers anyone to create photorealistic digital humans, fully rigged and complete with hair and clothing, in minutes. This week we’ve invited members of the team behind the unprecedented tool. We’ll reminisce on the background of how MetaHuman Creator came to be, show you first-hand how to use it, and explain what goes on underneath the hood!
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .
WHO
Aleksandar Popov - Art Director
Chris Evans - Lead Technical Animator - @epicchris
James Golding - Technical Director - @EpicJamesG
Nina Ward - Product Manager - @EpicNinaWard
Victor Brodin - Community Manager - @victor1erp
mate I had a little play last night its Banging you get 1 hour slot and have to wait 1 min to crack on again that makes you realis how quick it is because you have been staring at your work for the last half hour it stomps all over CC3 not refined yet ether so give it a try and leave some feedback for the team to help improve the interface
MetaHuman Creator taps into a vast library of content that would be extremely difficult for most people to store and run locally. Thanks to Unreal Engine Pixel Streaming, artists can use the cloud to customize characters, process data, and export assets with minimal local computing power.
[Question] how about to use the meta human for more “mature products” i means games where you can have sex scenes??, they have a “naked” skin version?? they have gens?? is gonna possible create games for this sort of segment using metahuman?, games like gta where you have some sex interactions and all? or they are full family friendly?
Awesome stream! It’s the first one I’ve attended live, great job guys! I learned a whole lot. I’ve loved using the MetaHuman Creator so far. I got Early Access very quickly and ended up starting my YouTube channel, Outcast Gamedev, with a video on the Metahuman Creator. The sculpt mode makes so much more sense now that I understand that it is using a database!
Are there plans for more skin customization options in the future? The MetaHuman creator blows Reallusion’s CC3 out of the water IMO, but a skingen competitor would solidify MetaHuman’s victory.
I can’t wait to see what comes next for the web app!
[Question] Sorry if this was answered earlier. Was there an answer to best practice around retargeting? I’d love to know what the best practice is vs. the pose asset. Pose assets weren’t supplied in this release.
I really hope they will release this as a download and stand alone program to use in ue.
I would rather buy a 1 tb fast drive just for this and two 3090 if needed just to run this program without the need for extreme over the web lag… Also the ability to not be connected to the internet would be awesome.
I’m using Facecap and Rokoko with FBX imported facial capture. I’ve used the retarget manager to take my FBX and transfer it to the MetaHumans face skeleton, but when I drag the Animation sequence onto the Face animation track in Sequencer I get no facial animation. My knowledge of pose assets, and how to retarget morphs is lackluster. How would one go about this? Most of the training online goes over live capture, which does give us the fidelity we desire, or is undesirable in many of our use cases.
Ok i have one question about this meta Human, there is a line in user agreement and also in quixel bridge which states that it is forbidden to use deep learning and user data and Aİ technology. i kinda feel confused here, if i use this product in my game and create an Ai behavior i violated the rights or what ?
i would be so glad if someone could answer me. Thank you