Inside Unreal: MetaHuman Creator

[Question]
how about "exporting morphs and “details map” outside meta human to be configured inside unreal i means export target morphs and maps like wrinkles and scar the the creator can configure it to create they own "character customization inside unreal, you gonna be able to export those stuffs or only the “final character” with all being already applied without you being able to use it to customize the characters inside unreal?