Hello, I’m pretty late to UE5 so I apologise if this topic is already covered. I’m switching from Unity to Unreal at the moment so everything is quite new to me.
Lumen is amazing especially the GI stuff and Nanite is the stuff of dreams. The only real issue I get is with reflections, is it normal to get this strange cut off? What can be done to improve this as it really bugs me with a project that I’m about to start.
I understand that this is a screen based method at the moment but are there any ways of improving the quality of the proxy mesh that gets rendered after the screen space sample?
Is this just a limitation with Lumen at the moment?
