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Inside Unreal: Lumen

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That isn’t the issue with Lumen and VR, and rendering a 360 video at sufficient resolution for VR would have a much higher performance impact than actually rendering for VR properly would. In fact it would be doubly worse because to do it properly you’d need it for each eye to make it 3D.

LUMEN - dark Base Color possible solution for GI:
this solution could be a dedicated node that we for example already have for the Lightmass (LightmassReplace).
A new LumenAlterGI node could use a BaseColor or just its luminance value specified by user to get better GI bouncing calculation.
What do you think about that ?