On our second week of in-depth UE5 presentations we’re taking a look at Lumen, UE5’s Global Illumination and Reflections system. We’ll walk you through what it is, how to enable it, and what it provides. Plus, a high level overview of how it works and a look at content from the community!
Check out the Unreal Engine Twitch Page for the full UE5 EA Livestream schedule.
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .
Thursday, June 10 @ 2:00PM ET - Countdown
Daniel Wright - Engineering Fellow, Graphics - @EpicShaders
Galen Davis - Evangelist, Quixel
Chance Ivey - Senior Technical Product Designer - @iveytron
Victor Brodin - Community Manager - @victor1erp