WHAT
The official release of Unreal Engine 5 has brought with it a ton of incredible features and tools that we’re excited to explore, so this week we kick it off with a demo and discussion of the Geometry Tools! Between UE5’s native modeling tool suite and geometry scripting, there is a ton of information to crack into. We’ve got the experts coming on to answer your questions - so tune in live for the Q&A!
WHEN
Thursday, April 14th @ 2:00 PM ET - Countdown
WHO
Russell Paul is a Senior Technical Product Manager at Epic Games. Building on three decades of modeling experience he is focused on advancing modeling tools and techniques for Unreal Artists in all industries around the world. Developing a passion for 3D modeling early in his studies at ArtCenter College of Design where he was exposed to Alias Autostudio. Joining Alias Research after graduating where he continued to work with the development teams and industrial design community around the world. The California native returned to the bay area beginning a 21 year career at Industrial Light and Magic. There he supervised and developed assets on nearly 30 VFX productions, winning 2 VES awards for outstanding achievement in Models and Environments. His credits include 7 Star Wars films, attractions, an animated film and concept modeling. Ryan Schmidt - Engineering Fellow, Geometry - @rms80
Ryan Schmidt is an Engineering Fellow and Lead of the Unreal Engine Geometry Team at Epic Games, where he works on Tools and Techniques for creating the next generation of realtime content. He previously founded Gradientspace Corp, where he wrote the open-source mesh processing library geometry3Sharp, and helped Nia Technologies bring 3D-printed prosthetics to the developing world. From 2011 to 2016 he was head of the Design & Fabrication Group at Autodesk Research, which he joined with the acquisition of his mesh modeling software Meshmixer. Meshmixer has been downloaded millions of times, by a userbase ranging from elementary school students to aerospace engineers. His academic research has focused on 3D modeling, intuitive 3D user interfaces, and geometry processing.
Tina Wisdom - Community Manager - @TheUnWiseTina
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .