Inside Unreal: DLSS and RTXGI with NVIDIA

I was able to gain access to RTXGI today and ran some tests with an adaptation of the ArchViz interior scene. For lighting I used only an HDRI for Richard Yot’s amazing collection and used the HDRI background tool from the Marketplace. This isn’t the best way to light for noise free results, I was just trying to push the limits of how far the RTXGI lighting could go in scenes with blank walls. I think that paired with SSGI, RTXGI is a great solution for truly realtime GI with much less noise and much faster frame rates than the current RTGI final gather at default settings. Hopefully, the folks at NVIDIA might figure out a way to combine the RTGI for finer shadow details with the relatively noiseless RTXGI for most of the scene.