Hi, @VictorLerp
your ‘ChunkDownloader Explained | Inside Unreal’
Through the video and demo project, I was able to proceed with the patch test using IIS and Amazon S3.
Thank you for this.
After testing, a question arises about the GetPatchStatus() function, It has been confirmed that this is expressed by adding the capacity of the downloaded chunk.
How should the Chunk (.pak) PatchStatus representation for a particular ID be done?
I’m not sure if it’s a good idea to modify Unreal’s built-in plugin, so I’ll ask.