Inside Unreal: ChunkDownloader Explained

UPDATE:

  1. I was able to use the custom label. It seems to me it’s all about Project Settings → Packaging.
    I enabled “Cook everything in the project content directory (ignore list of maps below)”. Maybe this is not quite right, because if the content is not used, it’s still placed in zero chunk. But this can be adjusted by excluding directories in the “Directories to never cook” list.

It seems to work that way.