Thanks, this is a really awesome tutorial! But I have a some questions. UE 4.27.2
-
Asset Audit is not create chunks with my custom UPrimaryAssetLabel. What must be done to inherit from the UPrimaryAssetLabel class?
-
I created some test Data Assets of PrimaryAssetLabel with few assets.
ChunkId 0
ChunkId 5001
ChunkId 100001
ChunkId 1000001
And I try opened Asset Audit. It took 10 minutes!!! After that, I tried to build the project and it took a very long time. Although I have ssd and i7 installed.
I think, this because, the Asset Manager create all this millions files with chunk id. If you look in the directory MyGame\Saved\Cooked\WindowsNoEditor\MyGame\Metadata\ChunkManifest, you will find all these files. I have 1000004 pakchunk.txt files. And all not specified id are simply empty.
Because of this, I had to decrease the id digit. Is this a bug or is there a way to exclude creating empty id’s? -
And another question. In the …\WindowsNoEditor\MyGame\Content\Paks directory, I have an additional pakchunk0optional-WindowsNoEditor.pak file created.
What is this file?
In the Reference Viewer, I encounter collapsed nodes with multiple nodes. Is it related somehow? How to understand what these nodes are?
I would really appreciate your answers!