@VictorLerp
Is there a way to have an animation track drive the rig controls from an FK skeleton, so that IK controls can be used to put additive animation onto the character?
Or baking motion capture skeleton animation to control rig for tweaks?
@VictorLerp
Is there a way to have an animation track drive the rig controls from an FK skeleton, so that IK controls can be used to put additive animation onto the character?
Or baking motion capture skeleton animation to control rig for tweaks?