Inside Unreal: Animating with the Control Rig Sample Project

Hello, is it possible to release the demo content from the live stream? i want to take a deeper dive at some of the examples it that would be possible?

Edit:

Also there are some hopefully small requests that would be possible to add?

  1. Custom gizmo Meshes, it can even use the same material that the current gizmo system is using. I would just like to use some custom shapes to better define its purpose. the selection while decent, is a tiny bit limiting. examples https://cgpress.org/wp-content/uploa…cs-rigging.jpg the jaw here specifically - https://blenderartists.org/uploads/d…18d4655197.png

  2. In scene Text labeling, unless i missed this, but some sort of in scene text and being able to label certain controls, especially for more complex rigs with many controls, and it being a separate component to add i think would be ideal as the rigger can place it anywhere they need. Examples https://ganimationsimulation.files.w…258780_640.jpg https://www.fxguide.com/wp-content/u…04/image8.jpeg

  3. What about Control types “Transform no rotation” and “Transform no Translation” to complete the trio?. I also see that there are limits in place to mimic said types but it also does not look like there are individual limits for each type of transform? Side note: the limiter on rotation and scale do not seem to be working on any of transform control type(it seems to completly lock any rotation and scale from happening)? is this a bug or haven’t gotten to yet?

  4. rotational verlet? or does the normal verlet do the job?