Hello, is it possible to release the demo content from the live stream? i want to take a deeper dive at some of the examples it that would be possible?
Edit:
Also there are some hopefully small requests that would be possible to add?
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Custom gizmo Meshes, it can even use the same material that the current gizmo system is using. I would just like to use some custom shapes to better define its purpose. the selection while decent, is a tiny bit limiting. examples https://cgpress.org/wp-content/uploa…cs-rigging.jpg the jaw here specifically - https://blenderartists.org/uploads/d…18d4655197.png
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In scene Text labeling, unless i missed this, but some sort of in scene text and being able to label certain controls, especially for more complex rigs with many controls, and it being a separate component to add i think would be ideal as the rigger can place it anywhere they need. Examples https://ganimationsimulation.files.w…258780_640.jpg https://www.fxguide.com/wp-content/u…04/image8.jpeg
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What about Control types “Transform no rotation” and “Transform no Translation” to complete the trio?. I also see that there are limits in place to mimic said types but it also does not look like there are individual limits for each type of transform? Side note: the limiter on rotation and scale do not seem to be working on any of transform control type(it seems to completly lock any rotation and scale from happening)? is this a bug or haven’t gotten to yet?
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rotational verlet? or does the normal verlet do the job?