As BECK would say: “WOW!” This is amazing.
Part: 3ds Max MaxScript / Character Studio’.
Part: 'Poser/Daz3D
with the raw power of UE4.
I wrote a book in the mid-2000’s called:** ‘Artistic Motion Performance Capture in 3ds Max’ **-using the often overlooked (even forgotten) ‘Motion Capture Utility’ that was a part of the Autodesk package since it was 3D Studio for DOS!
My procedural use of this tool, allowed me to ‘hand animate’ using not videos or markers, but a joystick, or mouse, or Wacom Pen (what I use…) or even a MIDI controller, to achieve the most natural head, eye and facial animation. (and far better results than any form of ‘marker’, ‘markerless’, video or other type of ‘Rotoscope’ capture. I worked on a movie called: ‘Life of Pi 3D’ in the mid-2000’s, where I used this tool and my ‘Performance Capture’ procedure, to animate NATURAL LOOKING ANIMAL HAIR MOTION!
With my method one chooses every motion, (every ‘micro-expression’) ‘Artistically’, like Sculpting, or Composing Visual Music (and *much like music, doing so in successive ‘multi-track’ animation tracks.) *
With this method I invented, I could finally get the output quality, of the most skilled pose-to-pose ‘hand animation’ imaginable, with the speed and convenience (but none of the limitations, caveats, or 'uncanny valley) of ‘motion capture’!
I think I have waited since then, for this level power-tool, to do so in real-time and finally, fully using GPU properly!
;")
-Woody