WHAT
Let’s explore the latest animation features available in Control Rig for Unreal Engine 4.26! The team will cover updates to the Control Rig Mannequin Sample that’s available on the Marketplace, rig sharing with Control Rig Components and Setup Graphs, attaching multiple Control Rigs for animation authoring, Slope Warping breakdown with post-process Control Rigs, driving Control Rig animation from gameplay, and exploring the meerkat demo!
Asset Manager Explained: Ben Zeigler will walk us through how to… Etc. But, it links to this Control Rig page That is from the Featured Content links in the launcher if it was not clear
Will the demos from the talk be integrated into the sample? Especially the rig sharing by using the controlRig component would be handy! And I’m sure a lot of people want the pic scene too
@VictorLerp , can you make the slope warping demo project from this stream available? It’s really hard to follow along with that segment without being able to examine how it’s set up in detail. Thanks.
The slope warping demo for the livestream was produced for a high-level view. We’re working on a complete sample that’ll be made available to you through the Learn tab on the Launcher.
I want to make the rig sharing sample in the live stream, but I found the neck of Narbash is a bit different from the skeletal mesh after mapping to the control rig.
I think maybe it’s because of the init rotation of neck_02 bone, which does not have a correspondent controller in the control rig. How can I fix this problem?