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Inside Unreal: Asset Manager Explained

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    [LIVESTREAM] Inside Unreal: Asset Manager Explained

    Click image for larger version  Name:	210204_AssetManagerExplained_Thumbnail.jpg Views:	11175 Size:	461.1 KB ID:	1858700


    WHAT
    This week on Inside Unreal, Ben Zeigler will walk us through how to use the Asset Manager to efficiently categorize, load, and ship large amounts of data. We'll explain the origin and purpose of the system, followed up by an in-editor tour of how Action RPG use the Asset Manager - including Blueprint nodes for Asynchronous Loading. We'll also dive into an in-editor example of how to use the Asset Manager tools to investigate a packaged build, plus a code-focused section where we'll discuss different ways to extend Asset Manager for a game.

    WHEN
    Thursday, February 11 @ 2:00PM ET - Countdown

    WHERE
    Twitch

    WHO
    Ben Zeigler - UE Consultant, DoubleBuffered.com - @JZig
    Victor Brodin - Community Manager - @victor1erp

    RESOURCES
    Asset Management Documentation
    Asset Manager Community Wiki (written by Ben Zeigler)
    Last edited by VictorLerp; 02-17-2021, 02:30 PM.

    #2
    Hey everyone, I'm working on the agenda for this right now. So if anyone has any questions/areas of interest related to the Asset Manager that they would like to know about, feel free to post them here and I'll see if I can cover them as part of the stream. Looking forward to it!

    Comment


      #3
      Originally posted by Ben Zeigler View Post
      Hey everyone, I'm working on the agenda for this right now. So if anyone has any questions/areas of interest related to the Asset Manager that they would like to know about, feel free to post them here and I'll see if I can cover them as part of the stream. Looking forward to it!
      So my main focus (and why I suggested this stream), is how and when to decide to load assets, how bundles work, i.e Say in menus I only want to load the basics of a Weapon Definition (which is a data asset about a specific weapon), and when to load things like FX for in games (ideally also when using Gameplay Cues as I assume Fortnite probably does not hard reference particles in Cues, are these loaded async when needed?). What optimal places should you load/unload assets without causing issues. Are weapon meshes for example just loaded async at the time they needed or are they loaded as a bundle?
      Game Programmer - Working for a Indie Studio.

      Visit my blog: TheGamesDev

      InterKaos Games

      PC Specs:
      ​​​​​​​

      Comment


        #4
        Originally posted by Ben Zeigler View Post
        Hey everyone, I'm working on the agenda for this right now. So if anyone has any questions/areas of interest related to the Asset Manager that they would like to know about, feel free to post them here and I'll see if I can cover them as part of the stream. Looking forward to it!
        Asset Manager is build on Asset Registry.
        In projects I work on I treat Asset Registry as database to query quite a bit of meta data, without loading assets.

        Now, was that intended usage, or I stretch it to far by treating it as database ?
        https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

        Comment


          #5
          In the epic games launcher, the link toward this post sends instead to the animation rig forum post.

          Comment


            #6
            Looking forward to this topic! It would great if you could talk about how AssetManager would be utilized in a project with DLC content and/or user mods?

            Comment


              #7
              Link on Unreal Featured Content is wrong.

              Comment


                #8
                Originally posted by DonutKilla View Post
                Link on Unreal Featured Content is wrong.
                Apologies for the link error, and thank you for letting us know! It has now been fixed.

                Comment


                  #9
                  Does any of you know if the asset manager is use on google pad for Android?

                  Comment


                    #10
                    Why is the packaged game not working on other computers ? On my computer is always working but when I send it to somebody else they are not able to run it.

                    Comment


                      #11
                      To let everyone know in case folk missed the live stream or wanted to check back on some information presenting in the stream- the video is now live on Youtube.

                      Comment


                        #12
                        Now that the video is up, I also wrote up a quick article on the Community Wiki with the examples I used in the video so it's easier to copy. I hope the video was helpful!

                        Comment


                          #13
                          Originally posted by Ben Zeigler View Post
                          Now that the video is up, I also wrote up a quick article on the Community Wiki with the examples I used in the video so it's easier to copy. I hope the video was helpful!
                          Can you share the project

                          Comment


                            #14
                            Originally posted by TX_LOSER View Post

                            Can you share the project
                            You can find the Action RPG project in the Learn tab of the launcher, or on the Marketplace.

                            Comment

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