I have recently been learning the Gameplay Abilities System in the last month or so, and have put in many many hours of learning. This is the most incredible system ever. I have only scratched the surface. I have a suggestion/request. During the stream can we Make sure to go through the exact 1,2,3 step system to implement. I am fully aware on how I am using the system because I have spent so much time learning. But the absolute most difficult part about trying to figure out how the system works is the fact that there is no real place in documentation or UE4 learning Video on base set up. I have learned how to set mine up through C++. The hard part was actual figuring out that I needed ability components first, then needed to build attributes, after that then give the attributes, then set up gameplay events/abelites… this was an example of my points of struggle as a noob. As far as ActionRPG this is great resource and really is beneficial, but truly only after you can get a grasp on the very simple set up process. ActionRPG is rather large and daunting at first and really hard to get the basics from. Hope that might give some helpful Ideas. Epic Love. And thank you so much for the great opportunities, And incredibly Hard Work as always!