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This week on Inside Unreal, Technical Writer Michael Prinke will guide us through a tour of the Gameplay Ability System! We’ll set up Graystone from Paragon with a couple of gameplay abilities in the Third-Person template. The project sample will be made available soon after the livestream!
I have recently been learning the Gameplay Abilities System in the last month or so, and have put in many many hours of learning. This is the most incredible system ever. I have only scratched the surface. I have a suggestion/request. During the stream can we Make sure to go through the exact 1,2,3 step system to implement. I am fully aware on how I am using the system because I have spent so much time learning. But the absolute most difficult part about trying to figure out how the system works is the fact that there is no real place in documentation or UE4 learning Video on base set up. I have learned how to set mine up through C++. The hard part was actual figuring out that I needed ability components first, then needed to build attributes, after that then give the attributes, then set up gameplay events/abelites… this was an example of my points of struggle as a noob. As far as ActionRPG this is great resource and really is beneficial, but truly only after you can get a grasp on the very simple set up process. ActionRPG is rather large and daunting at first and really hard to get the basics from. Hope that might give some helpful Ideas. Epic Love. And thank you so much for the great opportunities, And incredibly Hard Work as always!
YAY! I’m really looking forward to this and I also hope that we can go through (or more like focus on) the setup process of GAS (what has to be added in C++ (should I add the component to a Character or the Player Controller? Pros and cons for these?), what can be done in Blueprints instead of C++, what else is needed for it to work in multiplayer etc.). I’d join [USER=“414455”]Game Dev_onian[/USER] as I also think that this is the missing link for most of us to get going with the Gameplay Ability System - the ActionRPG tutorial gave us a good grasp of what is in the system and what it can do but there is absolutely no proper tutorial on how to set the system up for our own projects.
Awesome, looking forward to this. This system is fairly well documented except for properly implementing prediction and multiplayer stuff. Really hoping they get past all the basics and at least touch a little on multiplayer… Either way, exciting!
Just a quick request if you guys can make sure we can watch the stream at lower resolution like 360P.
Some of us or stuck on mobile data at the moment and it would be too expensive for us to watch at 1080 or 720 P
Thank you!!!