"Inside" style game camera

Hi everyone :slight_smile:

Straight to the point

How to implement a camera like in the “Inside” game?
Here gameplay video: INSIDE FULL Gameplay Walkthrough [1080p HD] - No Commentary - YouTube

Camera transform and other parameters changing while player moving around for good angles/hints/gameplay features etc

Only idea i have is camera sequence, but maybe i wrong?
Thank you for any help :sparkling_heart:

Hi Amba,

One option would be to use a spline-based system. Community Tutorial With ‘Find Closest to World Location’ on spline being the key function here.

I think that way you’d have maximum control over camera for dat artistic framing. :artist:

I love INSIDE, did you know the studio (Playdead) is using Unreal Engine for their next project?!

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Camera sequence is NOT the way to do it :wink:

It will be a camera in a blueprint, for sure. Quite possibly many of these blueprints.

It’s easy to make it always look at the player, and follow along. But you’ll discover that there are a few problems with things getting in the way, and switching scenes etc…

Have a look here:

A couple of different approaches.

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