Amba22x
(Amba22x)
July 25, 2022, 3:13pm
1
Hi everyone
Straight to the point
How to implement a camera like in the “Inside” game?
Here gameplay video: INSIDE FULL Gameplay Walkthrough [1080p HD] - No Commentary - YouTube
Camera transform and other parameters changing while player moving around for good angles/hints/gameplay features etc
Only idea i have is camera sequence, but maybe i wrong?
Thank you for any help
Hi Amba,
One option would be to use a spline-based system. Community Tutorial With ‘Find Closest to World Location’ on spline being the key function here.
I think that way you’d have maximum control over camera for dat artistic framing.
I love INSIDE, did you know the studio (Playdead) is using Unreal Engine for their next project?!
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Camera sequence is NOT the way to do it
It will be a camera in a blueprint, for sure. Quite possibly many of these blueprints.
It’s easy to make it always look at the player, and follow along. But you’ll discover that there are a few problems with things getting in the way, and switching scenes etc…
Everynone
(Everynone)
July 25, 2022, 5:53pm
4
Have a look here:
How would you script a camera like the one from Inside?
Guessing it goes on a spline parallel with a spline the character’s on, but how does it move independently of the character, sometimes moving farther left and sometimes farther right than the character? The camera can also move in or out at certain points as the character walks forward, and the camera movement is reversed if the character walks backward.
Here’s a link to a walkthrough of Inside on YouTube. Skip to 1:00 to see the types of…
A couple of different approaches.
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