Exactly what the title says. I’ve been working on the project entirely without Anti-Aliasing to achieve a downscaled retro style, but after expanding the project and making it in a different style, I’ve turned on AA (both TAA and TSR gives the same result) again, and it works PERFECTLY in-game and in the editor when gizmos are turned off. Once I turn gizmos back on, however, everything (grid and collision spheres) intersecting only slightly with the terrain goes completely crazy! I’ve never experienced something like it before, even in all the projects where I have used AA. Does anyone know if there is some setting that makes this happen?