Inquiry About Cinematic Prestreaming Plugin Implementation

For our current cinematic rendering pipeline, we’re utilizing streaming virtual textures. We would like to better understand the “Cinematic Prestreaming” plugin and its integration with Level Sequencer for rendering purposes.

After searching through available resources, we haven’t been able to locate detailed tutorials or documentation on YouTube regarding this specific implementation. Could you please provide some guidance on how to effectively use this plugin in a cinematic rendering environment?

We would greatly appreciate any insights or resources you could share to help us optimize our workflow.

Thank you for your time and assistance.

Hey there,

We do have some documentation about its use here, https://dev.epicgames.com/community/learning/tutorials/dB5a/unreal-engine-cinematic-prestreaming-virtual-textures

That said, this plugin isn’t being maintained is very experimental, so I would use it with extreme caution.

Dustin