Summary
The input trigger device always reports 0.0 as released duration for players with touch input. This make it impossible for players on touch based platforms to tap into logic that relies on the pressed duration (input_trigger_device.ReleasedEvent
).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place an input trigger device and observe the ReleasedEvent
in verse. For players with KBM or controller, the float value will properly be set to the pressed duration while for touch input the value will always remain 0.0.
Expected Result
The released duration for touch based input using a widget button should return a correct non-zero value.
Observed Result
Released duration is always 0.0 for players with touch input.
Platform(s)
All platforms with touch input