Hey all, hoping I can get some help. I’m a new dev trying to make a physics based door (amnesia style) where the player has to hold the left mouse button to control the door opening and closing. The issue I’m running into is that the input only releases when my line trace (The one I use to detect that the player is looking at a grabbable object, in this instance the door) hits the mesh of the door again. This is an issue for obvious reasons and I need the input to be able to release whenever the player stops holding the left mouse button.
For reference, I’ve already tried bypassing the line trace by plugging the completed and canceled pins directly into the release object node and that didn’t work. Also tried making a boolean that checks whether or not the player is holding something regardless of line trace, that didn’t work either.
Attached is my current blueprint for the IA logic. Any help would be greatly appreciated.