I really just need someone to point me in the right direction to figure out why my input action goes off twice on the client side but once on server. I thought it might have something to do with the RPC event, but it doesnt seem to be the case after many breakpoint tests.
Thank you for your reply. This did not change my issue. The firing event still triggers 2 times. and will therefore cause 2 hits on it’s target and should only be one.