Inline Struct making without UPROPERTIES

Hi~

Blueprint doesn’t have the capability to hold const struct pointers, so I’m unable to mark a struct variable as a UPROPERTY (const FSomeStruct* Ptr).
NativeMake works great everywhere else, but doesn’t seem to work inline- the default properties can’t be directly set in the property editor.

The pointer points to an array entry in a class that #includes the struct I’m talking about. That class is also where the NativeBreak & NativeMake are.