Lifetime: 5 and remaining: 0
The LifeSpanExpired() is never triggered.
Can someone explain why this is happening. GetLifespan = 0 means it lifes forever.
Hack Fix:
i could set the initiallifespan with setLifespan(InitialLifeSpan) in the BeginPlay but this is more like a hack.
4.26 pr6
same thing, default settings VS 2019, FPS shooter project, all defaults , I change the initialLifespan in the projectile.cpp to any number , or 0 (for inifinite) but the projectile ball always disappears after 3 seconds (the default lifespan).
Did you manage to fix that? I’m having exactly the same problem with the FPS tutorial, the only difference being, that the projectile never disappears.