Initialize stuck at 72% - no errors cpu at 0%

No dice with cloning, in the progress of recreating it as it’s happened to a blueprint version of the same game. Starting a new project .

Will be doing the following:

  1. Third person blueprint example
  2. Add a c++ mygamemode
  3. Add a c++ my playerstate
  4. Add a c++ my playerstart
  5. Create a child of mygamemode as blue print.
  6. Set the child blueprint of game mode to the default game mode.

As this is the basis of what I want for my project.

Not sure if this alone is the problem yet or the code I add to them. I’ll document my findings