No dice with cloning, in the progress of recreating it as it’s happened to a blueprint version of the same game. Starting a new project .
Will be doing the following:
- Third person blueprint example
- Add a c++ mygamemode
- Add a c++ my playerstate
- Add a c++ my playerstart
- Create a child of mygamemode as blue print.
- Set the child blueprint of game mode to the default game mode.
As this is the basis of what I want for my project.
Not sure if this alone is the problem yet or the code I add to them. I’ll document my findings