But my problem is that the project I’m working on has been going on for a long time, and the number of effects is very large, so I’d like to know is there a way to quickly replace the old Initialize Particle with the new one? Or I have to add them one by one and then delete them one by one manually?
Or can I dismiss this message now and have a one-click replacement button to help me replace it with a new module when it needs to be replaced in the future version?
Having a similar issue. It is a shame Epic didn’t provide an automatic way to fix the issue because going in manually to fix it when you have got a lot of particle systems and emitters is very tedious.