I’m having trouble when trying to use inherit parent velocity in a particle system. For the most part, it does what I want and shoots the particles back even when the object it is attached too is moving at a high speed. The problem is that a a crazy particle will shoot out occasionally. Also the particles seem to stretch, but that’s a minor issue. I’ll upload a video showing this.
Not sure if this is something I can fix or if it is just a glitch I have to deal with
Hello, I’m the tech working on the same project as Shane (the thread OP), and I wanted to post the workaround for this issue for anyone having the same problem.
note: our project is in UE 4.13
I added an additional initial velocity parameter to the particle system (still in world space), and passed the parent object’s velocity into it manually