Hello,
my team is interested in achieving VR movement in aerial photogrammetry 3D mesh,
and the things mentioned about LODs’ might be in my interest.
Would you mind bringing some light to the technical achievements you’ve made
and any good advice on making movement without things ive considered:(using complex collision on a huge 3d city, or putting some simplified box collider on the bottom of the mesh or using navmesh which results in a higher ground than needed),all aint seem quite right.
Any help would be appreciated thanks