packaging dev kit
and then I’ll do a write-up of how to make a whole new TC, and/or to make a TC of SotF, and/or to make SotF mods.
(had to rewrite some SotF blueprints to make them fully extendable)
should be up within 2 hours. Also now you can get a blueprint event within the item object when an item is equipped, unequipped, or used. To make neat custom items. We used this functionality for the Re-Fertilizer, but of course can have a ton more uses.