looks great! I would love to see a starter kit for this. The Tappy Chicken example is a bit beyond my skillset with Blueprints currently so I would be curious to see how you set everything up
Starter Kit for this will soon be available.
Thank you!
Could you be more specific ?
Is it a methodology ?, sorry but I’m new to Unreal Engine
I would also like to know the answer to this. My endless runner game is more or less complete - but I’m building levels by hand currently. Hoping to figure out how to randomly generate the obstacles / pickups
ohh man that video was awesome and exactly what i meant
hope the starter kit is up soon
I made more changes in this project. The controls/camera are better now. I have also added basic pause menu.
Hi HoOz and Kenomica,
What i meant is the platform static mesh has some sockets in them. So whenever i need to generate the obstacles i randomly select a socket and move the obstacle there.
All the setup you saw in this video are extremely easy to create. I have commented most of the nodes so following up wont be a problem.
Thanks Alex…Starter kit will be available soon. Sorry for the delay.
Thanks for the reply. It’s really interesting to see what others are achieving with similar ideas. I’ve never known of sockets before, unless it’s similar to skeletal meshes - but it sounds interesting. I look forward to seeing your work.
Thanks for your help and willingness to share your process. I know I’m not the only one who really appreciates it.
thanks man it would be really appreciated can’t wait till you give a link
Just figured out static mesh sockets - you add them in the mesh editor window. The options is usually hidden, so go to (Inside the mesh editor) Windows>Socket Editor (or something similar)
Hope this helps anyone who wasn’t aware.
Thank you !
So you use sockets like transform points that are related to an actor, you are swapping between those transforms so you’ll get a random behavior, correct me if I’m wrong
I just want to bump this up cuz I know a lot of ppl want this
Hey guys - Just posted an update on what I’m working on, it’s not as advanced as ryanjon2040’s work, but it’s getting there.
I’m still trying to figure out how to generate content procedurally, and I’m hoping ryanjon2040 can show us his magic.
Link to my game update HERE
Includes zoomed out screenshots of the blueprints too.
nicely done Kenomica you should post a tutorial about it
For my similar project I use “SpawnActor” at a random (RandomFloat in range) location in front of the player, I use a timer (SetTimer) to call this process periodically.
Actors moves to the players (AddOffsetLocation) and are destroyed (DestroyActor) at a given location behind the player.
Download this!
Hello everyone,
Am extremely sorry for the delayed response. As i said my monitor is dead and sadly i dont think i can replace it anytime sooner.
But no worry guys…because i again borrowed my friends monitor just to upload this for you all (This was uploaded a few days ago and thought this might be the time to share it).
Here is the download link. This is the full project. Since some sounds i used were copyrighted i had to remove them. But feel free to add your sounds. The nodes are all there.
Hope you enjoy and please share your feedback.
Thankyou for the project! It looks like you’ve done an awesome job
Awesome! This is a great help. I am just getting started and feeling overwhelmed, just taking a look at how someone has implemented mechanics is exactly what I’m looking for.
thanks for the kit but i want to know how did you get the ufo to move up and down and left to right?
thanks in advanced
This is great! Thank you so much for making the project available for download. I’m really looking forward to reverse engineering this and building my own infinite runner!