I’m develoiping a project by combining the GearVR with a mocap suit and the results are quite great, I’ve tested a simple ( third person template ) level with it and walking around in VR is quite amazing!
The level has some basic stuff ( physic cubes, FPS gun that shoot when the player enters the trigger, and so on ) however I’m having some issues with the asset from Infinity Blade.
I’m using the Fire Land and, as of now, I’ve added the content via the launcher and I did a bit of level design by putting some minor stuff into the level ( floors, basic props and so on ).
As soon as I try to package the project after a while I have some packaging errors within some meshes inside the background folder…I deleted them and package the game and the apk was created…however if I try to load the game into the phone the screen is black and nothing happen.
I try to migrate the project to a brand new project ( in order to port all the meshes I’m using instead of the entire Fire lands folder ) but the situation is the same.
Things gets strange is I try to clone the project ( using the launcher ) and just have a test build of the demo level ( third person template ) as said above, the build end up having a package error and I have no idea why this is happening, since is the exact clone of the project which, if build, works perfectly.
Since this is a bit time consuming each time, and since it can probably screw up my project, is there a way in UE4 to “simulate” the behaviour of how the game will run/behave on the Samsung S7 Edge? so that I can be sure that the apk will run or not, and in case it won’t run is there a ( proper ) way to check what is causing the problem?
I know I’m asking a bit too much, but is difficult to understand what’s wrong if the screen is just black and the project is built without any errors.
I would kindly ask to [MENTION=868]Sam Deiter[/MENTION] and [MENTION=11153]Chris Babcock[/MENTION] to help me understand what’s going on ( in case I’ll just share the project via PM )