Summary
if you play the cue and wait 10 seconds, the Ping sound plays fine, and the Announcement sound follows 1.5 seconds after. However, the Announcement sound is cut short as soon as the Ping sound is finished playing. I tried removing one or both of the delay nodes and that didn’t fix it so it’s not those. I did notice however that the overall delay node doesn’t start counting down until the sounds stop. The looping node seems to be the issue here, as when I either remove it or set it to loop once (which is the same as removing it) the issue doesn’t occur. This does defeat the whole point of this sound cue though.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
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Place a Looping Node and attach it to the Output Node.
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(OPTIONAL) Place a Delay Node, set both Min and Max to 10 seconds and attach it to the Looping Node.
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Place a Mixer Node and attach it to the Delay Node, or the Looping Node.
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Place a Wave Player Node with a SHORT sound and attach it to a slot on the Mixer Node.
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Place a Wave Player Node with a LONGER sound and attach it to the other slot on the Mixer Node.
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Play the Sound Cue
Expected Result
Both sounds should play fully, and the Mixer Node should not be triggered by the Looping Node again until all sounds (and the delay if present) are finished
Observed Result
The LONGER sound stops playing as soon as the SHORTER sound ends.
Platform(s)
Windows 11 PC
Upload an image
Video
Additional Notes
The video does have a LOUD SOUND warning at exactly 0:45
In the video I am using the Stealthy Stronghold PA Pings + Announcements. here are some important details:
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The whole sound cue is on a looping 10 second delay. meaning it should play the whole sequence every 10 seconds
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A 1.5 second delay node is on the announcement sounds, so it should play 1.5 seconds after the ping sound starts playing
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The looping node is set to loop indefinitely.
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Both random nodes are set to exclude from branch culling and randomize without replacement
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All Announcement sounds are LONGER than any of the Ping sounds.
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The first thing in the video is me directly playing the mixer node, skipping the delay and looping nodes, in order to show how it SHOULD sound (though do note the random nodes)
Keep these in mind when trying to recreate this bug.
