How do I make a skybox like the classic Unreal Tournament used to have? Or at least some way to have infinite skyboxes spanning across billions of ue4-units so that spaceships can actually travel without ever getting outside/close to the skybox?
I know I can move the skybox along with the player and spawn it locally and w/o replication and do this for every player. It will work but… Not ideal… They current wat of making skyboxes seem to just make a huge inverted sphere and pray that the players will never travel outside of it.
I can also just scale the existing skybox by a few billion but Unreal probably does not like that. And even then a player could in theory still get outside of it when afk-moving for longer periods of time.
What is the ideal approach to make an infinite skybox?