Infinite Room with Lumen(5.5)
Project Settings
Dynamic Global Illumination Method
toLumen
Reflection Method
toLumen
Ray Lighting Mode
toHit Lighting for Reflections
Generate Mesh Distance Fields
EnabledSupport Hardware Ray Tracing
EnabledUse Hardware Ray Tracing when available
Enabled
Level Setup
- Cube with mirror material
[+] Metallic = 1
[+] Roughness = 0
[+] Base Color and Specular = 1 - Opaque mesh
- One light source(directional/point)
Post-Process Volume
Screen Traces
DisabledMax Trace Distance
to MaxMax Reflection Bounces
8
No matter how many Max Reflection Bounces
I set, the mesh only reflected once.
Cube reflection are changing with it, but it is becomes progressively greyer with each reflection.
Point Light:
Directional Light: