Infinite Mirror with Lumen(5.5

Development > Rendering

Infinite Room with Lumen(5.5)

Project Settings

  • Dynamic Global Illumination Method to Lumen
  • Reflection Method to Lumen
  • Ray Lighting Mode to Hit Lighting for Reflections
  • Generate Mesh Distance Fields Enabled
  • Support Hardware Ray Tracing Enabled
  • Use Hardware Ray Tracing when available Enabled

Level Setup

  • Cube with mirror material
    [+] Metallic = 1
    [+] Roughness = 0
    [+] Base Color and Specular = 1
  • Opaque mesh
  • One light source(directional/point)

Post-Process Volume

  • Screen Traces Disabled
  • Max Trace Distance to Max
  • Max Reflection Bounces 8

No matter how many Max Reflection Bounces I set, the mesh only reflected once.
Cube reflection are changing with it, but it is becomes progressively greyer with each reflection.

Point Light:

Directional Light: