Infinite Room with Lumen(5.5)
Project Settings
Dynamic Global Illumination MethodtoLumenReflection MethodtoLumenRay Lighting ModetoHit Lighting for ReflectionsGenerate Mesh Distance FieldsEnabledSupport Hardware Ray TracingEnabledUse Hardware Ray Tracing when availableEnabled
Level Setup
- Cube with mirror material
[+] Metallic = 1
[+] Roughness = 0
[+] Base Color and Specular = 1 - Opaque mesh
- One light source(directional/point)
Post-Process Volume
Screen TracesDisabledMax Trace Distanceto MaxMax Reflection Bounces8
No matter how many Max Reflection Bounces I set, the mesh only reflected once.
Cube reflection are changing with it, but it is becomes progressively greyer with each reflection.
Point Light:
Directional Light:

