Hello there. I 've made a beam which can be blocked by a cube which I spawn. If i spawn the cube 620 units or less closer to the start point of the beam(screenshot3), the BP crashes and event begin play returns infinite loop.I have no idea what 's goin on. Any ideas?
alt text If the cube collides with the beam I set the beam and the collision from start point of beam to the cube.
Yes, but try a do once to make sure they’re not firing many times on spawn ( it’s a long shot ). If that’s the case, you can then mod the code to cope…
I would make an extra event and call it. Sometimes having stuff like this in begin play does weird stuff. Also could try a short delay before the logic.