Summary
Some items will show up in conditional buttons despite not having them in your inventory when infinite consumables / world resources is enabled
It is possible that its a visual bug when it comes to activating/checking with devices directly (i am not entirely sure if this is the case or not)
However when using verse it definatly acts as if the player has the item
It seems that it is primarily the older items (CH1 and STW)
as the: Airstrike, Copper ore, Silver ore, Shadowbomb, Junkrift
There are probably alot more but these are the ones that have been tested
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place down a conditional button with the settings
‘‘Consume key items’’, and ‘‘All key items required at once’’ turned off
Put a airstrike or any of the previously mentioned items in it
Turn on infinite consumables and world resources and start the game
Expected Result
I’d expect the conditional button to be red and show that the player has no items
Observed Result
It shows up blue as if the player has the items
Platform(s)
PC
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Additional Notes
we are using a verse device that is checking the conditional buttons wether the player has it when the device is triggered, if the device detects any of the items it triggers a item remover. when these items are in the conditional buttons it will always output a signal as if the player has them despite not having them.
