I just loaded up Alien Isolation recently to check out some of their first person animations, but I was struck with how fast and nice their GI solution is. I don’t think it’s particularly detailed, but being fast and dynamic, it definitely looks better than static lighting (especially in a game where lighting changes frequently).
Does anyone know what they’re doing and if a similar solution would be possible in UE4? I know most of the fully dynamic solutions being mentioned in some of the other threads are targeted more at large outdoor scenes, but I haven’t seen much dealing with point and spot lights.
Here’s a video I recorded of a couple scenes where the dramatic lighting shows their broad-scale GI in action: