This question was created in reference to: [Inefficiency in FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths during PIE [Content removed]
I’m seeing almost 2 seconds spent in FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths when starting PIE for my world, and found this thread. Was there any movement on this?
I’d love to see a performance gain here, without having to dig deep into this myself
The team has spent some time looking at a faster way to remap the soft refs but couldn’t find a safe one. The solution proposed in the other thread was found to be problematic because some classes serialize soft paths that are not in reflected members (ie not a UPROPERTY).
This case is considered closed by the team but we are interested to hear if you find something that covers all cases.