Sweet, i’ll pick it up.
As for the blueprints, I dont think so. Keep it simple and release it as it is. Keep it bug-free yes, but feature-wise it releases as is. If the user wants something more or whats to polish models for final product they can do it manually like they would anyway. Or modify the blueprints based of what you start with. But having each building and the ability to replicate it 20 times with different point and click/check/drag lights, grunge, destruction, colours, weed/vine growth would speed prototyping cities up a ton and give you guys an edge in terms of your packs. Pretty “easy” updates for previous packs relatively speaking to help boost them up too. The models are already there so add some code to point/click change the looks of them. The urban construction pack by quantum theory has touched on this concept and its on a good track but it didn’t quite hit the mark. Your sets are nice and complete…sometimes a little too clean and polished with some models. It would help the people that dont know, care to know or have time to use other tools to add grunge and dynamic building lights, foliage growth, destruction etc, manually, prototype or finalize their stuff closer to the look they want.
I have bought most of your packs, I’m a loyal customer that knows what they’d like. I know you guys pay attention to feedback which is cool.
Keep up the good work.
Oh and sign names. Ability to easily change sign names would be cool.
Thanks again for the suggestions! You’ve made some great points that we’re going to look into. Blueprints is something we’re still learning so may take some time to get something up to that level